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Recent Posts

reading notes 4 & 5

February 28, 2018

consider spiritual experience



tilt brush @google



When you first launch into Tilt Brush, you’ll find yourself standing on a floor in a dark environment. You always have the option to switch to a blank canvas, but the floor helps ground your understanding of scale and world location. While you can scale your scene like other applications, the world’s vertical rotation is locked, so you’ll always have an intuitive understanding of what is up and down. This locked rotation feature is the main thing I find myself needing with the other design apps. That said, I wish Tilt Brush included an option to unlock rotation so drawing on the underside of things would be easier.





layer system @oculus



oculus medium

like zbrush


Lesson 1: Simple Characters Can Be Compelling


Lesson 2: Visual Design Doesn’t Need Detail to Be Effective


Lesson 3: If a Structure Works, Reuse It


Lesson 4: Interactivity Can Take Many Forms


Lesson 5: Standard Conventions Should Guide Experience


Achievement Unlocked





We propose those of Contingency, Presence, Interactivity and Narrative Representation. By contingency, we mean how far the time and space of the narrative is contingent on real time and space; by presence how far the spectator/user physically shares the time and space of the narrative; by interactivity how far they interact with the story process and by narrative representation the characteristic form of narrative in the medium.










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